![]() But there's a part of the game that struggles a bit despite these new additions: the campaign. Thrusting out of the way of a sword attack or barreling down on an unsuspecting opponent is immensely satisfying, and it's already hard to imagine Halo any other way. ![]() It may take some practice to adjust to the button configuration, but it will become second nature before long. Even returning multiplayer game types feel revitalized. These changes permeate the entirety of the game, and they elevate every mode, new and old. And with a few fundamental changes – unlimited sprint, scopes for every gun, left trigger / right trigger shooting mechanics – this is the snappiest and most mobility-focused Halo yet.īut don't worry – Halo 5 still feels like Halo in nearly every way. You can now clamber up ledges, thrust a few feet in any direction, temporarily suspend in air while zooming, perform a charged melee attack, and slam into the ground from an aerial position. The addition of Spartan abilities has created many new gameplay possibilities. The best way to sum up Halo 5 is "combat evolved." Spartans now move like we've always imagined – in an athletic and authoritative way. ![]() Instead, 343 has gone ahead and given us what we didn't know we wanted. Considering Halo 4 divided the fan base and caused many to worry that the franchise might be in the wrong hands, you would think the next step would be to give the fans exactly what they want – exactly what they've always known. Tampering with the fundamentals of a series as respected and beloved as Halo could be disastrous, but the Microsoft-created studio went ahead and did it anyway. 343 Industries took a lot of risks with Halo 5: Guardians. ![]()
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