![]() ![]() Classes are aquired by completeting certain quests from Promotheus, Speccius, and Eliteus in order of advancement. Furthermore, each class features unique talents and specializes in a skill, like mining, smithing, and choppin. Each class can branch into two different subclasses later down the road. There are three main classes to branch into, namely Warrior, Archer, and Mage. 1).Every character starts out as a Beginner. Your stances also apply to your Apparition(max. Increases one- and two-handed by 6, entropy(typo?) by 7. Phasmalist/ Vandal or Keeper or Blade Dancer Your Apparition is strengthened if you have a summoned creature. Increases Mana by 20, enchanting and entropy by 6. After you perform a sneak attack, your apparition teleports to the enemy and also attacks them. Increases enchanting, sneak and archery by 6. Your Apparition also transforms into a Wolf. Gain 7 Speed(not sure what stat this is or what the proper English equivalent is) and the active ability Massacre, which lets your attacks absorb some health for a short time while in Wolf Form.ġ5% more life and armor while in Wolf Form and the active ability Colossus, which briefly increases size, resistances, armor and health in Wolf FormĮlemental Chemica have more effect and you automatically cast Shock Nova when transforming into a Wolf. Gain 7 additional Claw damage and, while in Wolf Form, deal 5% increased damage for 7 seconds after killing an enemy(up to 25%). ![]() Ravager/Brute(No direct translation from German so both are possible) When sneaking in Wolf Form gain invisibility for a short time (60s cooldown). You can have up to 3 Chemicas active at once. Required Memory Treesīrewed Chemica are stronger. It is also worth noting that the Lycanthorpe class combinations have unique looks for each transformation. The following classes were added with the re-release on Steam of Enderal:Forgotten Stories, and include all the combinations with the new Lycanthorpe and Phasmalist classes. “Shock Nova” will absorb some of the HP and Mana of your enemies.īoosts HP, Mana, Heavy Armor, Light Magic.Įvery “Fire Arrow” you fire will cause an additional small explosion. Your hits will decrease the damage resistance of your enemies.Įnemies you kill while marked with “Ghostwalk” will rise as your minions to fight for you. Killing an enemy with “Shock Nova” briefly increases the damage of your spells and weapons by 8%. Successfully using “Devour Soul” will briefly increase your damage.īoosts HP, Stamina, One-Handed, Two-Handed.īoosts HP, Mana, Two-Handed, Heavy Armor, Elementalism. You move much more quietly and gain an additional 10% chance for critical hits. The following classes were included at the launch of the original mod, and cover the combinations of the Rogue, Warrior, and Mage classes.īoosts Archery, Elementalism and Light Magic.Īn arrow fired during the effect of “Eye of the Storm” will be followed up by a Spectral Arrow which briefly paralyzes the target. So for example, having 10 points in Elementalism and Sinistrope will grant you the Black Mage class, but then putting 11 points into Keeper will change your class from Black Mage to Dark Keeper instead. It has also been stated to be possible to change your class if you gain more points in another combination. Only one special class can be active at a time, and putting more Memory Points into a third discipline can change the active special class.’ From level 19+ on, the two disciplines with the highest number of AND a minimum of 10 Memory Points invested into each of their Memory Trees will unlock a special class, granting bonuses to some of your stats and skills, as well as certain special effects. ![]() In case you don’t know already, the wiki states that ‘some of the disciplines share special affinities. So I have yet to see a combined guide that has all the classes currently available in Enderal with the recent Steam re-release so I figured here would be a good spot to post the information on all the old and new class combinations in one spot.
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